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Not long ago, Netflix officially announced an anime adaptation of the Dota 2 game titled Dragon’s Blood. In collaboration with Valve, the Dragon’s Blood anime will tell a lore chapter that was not previously shown in the game.

Every Hero Dota 2 has a lot of stories, respectively. In fact, some of them shared their experiences and travels. In the Dragon’s Blood anime, there will be 5 Dota 2 Heroes who will later appear as characters.

Dragon Knight

Yep, from the first trailer, the story in the Dragon’s Blood anime does tell the story of Davion the Dragon Knight. It seems that the story in Dota: Dragon’s Blood will bring Davion’s experience to become a true Dragon Knight. He will also face an Old Dragon named Slyrak who will bring him valuable experiences for the rest of his life.

The Dragon Knight that we know in Dota 2 can turn into a dragon. This is where we will look at the origins of why Davion got his dragon form, later. In addition, there are still many mysteries that exist in the world of Dota 2 and it seems, will be revealed in this anime.

Mirana

Following the character promotion and the cast list of the voice actors, it has been confirmed that Mirana will also be a character in the Dragon’s Blood anime. In fact, he was seen side by side with Davion. It could be that both of them will both find their destiny in this part of the Dragon’s Blood story.

In his Hero story, Mirana is told to have the blessing of the Moon Goddess, namely Selemen, who will also appear in the anime. We can also see that Mirana did not ride her tiger, Sagan, and it could be that the meeting between the two was just told in the anime.

Luna

Apart from Mirana, Luna will also be a character who gets her role in this anime. Luna and Mirana are both known to be rivals and in their lore, they had clashes with each other. Here, Luna will lead the Dark Moon troops who are seen preparing to fight.

It could be that Luna will be a minor antagonist in the Dragon’s Blood story. The reason is, they are known to be planning to attack the temple at Nightsilver Woods while Mirana is the guardian of the sacred site.

Invoker

The most talented magician from all over the universe, Invoker is also confirmed to be present in this anime. Carl, who seems to be quite old, seems to have narrated that there is a “great danger” that will occur. It is not clear what kind of danger the Invoker meant.

In the game, Mirana knows the name Invoker by heart and it seems that the two of them will become close friends. Meanwhile, Invoker, who is known as the most powerful magician, also seems to be telling another chapter that opens a new story beyond the Dragon Knight journey.

Underlord

Finally, it seems that Underlord will play a big role in this Dragon’s Blood anime. The reason is, there is a character named Kaden who could be Davion’s mentor. Meanwhile, Underlord had an item called Kaden’s Blade which he could have gotten after killing this other Dragon Knight.

This Underlord who is a demon is one of the higher-ups of the Foulfel dimension. He can open a portal to enter the human world even at unexpected times. It is not clear what this Underlord’s motive is and what his involvement with the big story in Dragon’s Blood is.

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So, which of the five Dota 2 Heroes would you like to see some anime characters appear, here? Don’t hesitate to share your impressions in the comments column below.

Entering the beginning of April, of course all internet citizens know what April fools day is, where citizens or people around the world make a joke that makes someone laugh. Now that social media is growing, not a few gaming or media companies are taking part in this April Fools event.

One of them is like Razer which shows off the Razer Rapunzel (RGB hair dye), then NVIDIA which presents NVIDIA G-Assist (Usb which contains AI), and recently Riot Games also celebrated April Fools’ Day by providing patch updates. hilarious in the Valorant game.

On patch 33 1/3, Riot Games provides a buff to smoke Brimstone, which from only 20 seconds has now become 100 seconds. Then Breach also found a nerf in the form of a reduction in the number of flash points (flash) which originally had 3 flashes, now only 1 flash. Now Phoenix’s flash button has also been added to 6 variants, namely left, right, up, down, back, and towards the area under his feet.

Not only giving buffs and nerf to agents, Riot Games is also being kind with a set of free skins called “Matte Black collection” for the players, you can see photos of these skins below.

Apart from the hilarious patch above, previously Valorant has also released an update (Patch 2.06) of 1.1 GB which provides massive buffs on Viper and Yoru. The change is that if the players touch Viper’s smoke, they (the player) will receive a decay of 50 damage directly and not gradually like the previous patch. Not only that, viper’s skills will stay on for 2 seconds even though he was shot to death by an opponent.

In patch 2.06, Yoru also gets a buff in the form of changing his gatecrash (teleport) skill which originally had to kill 2 previous players, now only need to wait for 35 seconds. Apart from Yoru, Bucky’s shotgun also gets a nerf in the form of reduced damage and the radius that will be received from the opponent. So that the Bucky players are forced to create a new tactic to use their flagship weapon.

Keep in mind, Patch 33 1/3 above is a patch to celebrate April fools only. While the 2.06 patch is a real update patch. So please don’t take the first update seriously.

The gaming and esports industries are synonymous with the world of men. Even so, there are still some female esports players who have managed to achieve success. Here are 10 female esports players with the largest income, according to Esports Earners. Interestingly, the players who entered this list competed in different games. In fact, most male esports players who get the biggest prizes are Dota 2 players, in particular, the winners of The International.

Here is a list of the top 10 earning women professional players.

1. Sasha “Scarlett” Hostyn


With a total income of US $ 393.5 thousand, Scarlett is the female esports player with the largest income. Not only that, she is also the first female Starcraft player to win a major tournament. And not long ago, he signed a contract with a new team, Shopify Rebellion. Indeed, Starcraft’s esports scene is not that big when compared to other esports games such as League of Legends or Counter-Strike: Global Offensive. Even so, major tournaments from Starcraft are still in high demand. So, Scarlett will still be able to continue her career.

2. Vi “VKLiooon” Xiaomeng


VKLiooon sits at the second position on the list of female players with the largest income. In total, he has earned US $ 238 thousand. She is one of the well-known female players in the Hearthstone esports scene. She suddenly became famous when she won the Hearthstone Grandmasters Global Finals in 2019. At that time, she became the first woman to win the competition.

3. Kat “Mystik” Gunn


Now, Mystik is contributing to the gaming and esports industry by becoming a streamer and cosplayer. However, before he was known as a streamer, he was a professional CS: GO player. He managed to win big prizes thanks to the success of his team, Carolina Core, in the Championship Gaming Series (CGS). With a total income of US $ 122.6 thousand, she is the female esports player with the third largest income. Indeed, Mystik’s career as a professional player did not last long. However, it was enough to make his name known among esports fans so that he could change direction to become a streamer.

4. Rumay “Hafu” Wang


Hafu is known as one of the most popular streamers on Twitch. He is known for his ability to play Teamfight Tactics. So far, he has earned US $ 84.5 thousand. Later, he no longer competes in esports competitions. Even so, he is still active in the world of esports as a streamer. In November 2020, Hafu became the female streamer with the most viewers after Valkyrae.

5. Ricki Ortiz


Ricki Ortiz, a Street Fighter player, sits in fifth place with a total income of US $ 81.2 thousand. Indeed, since the beginning of his career, Ricki has always focused on fighting games. Now, he plays as Evil Geniuses representative in fighting game competitions, particularly Street Fighter. He even won second place in the 2016 Capcom Cup. He only lost in the final round to former champion Du “NuckleDu” Dang.

6. Nina “Nina” Qual


Throughout her career as an esports player, Nina managed to get US $ 77.9 thousand. This makes him sit in position six. Just like Scarlett, Nina is also a Starcraft 2 player. Until now, she is still actively participating in Starcraft competitions with Team eXoN. Prior to that, he was part of ROOT Gaming. He first joined ROOT Gaming in 2012. He left the team for family reasons in October 2012. However, one month later, he returned to ROOT Gaming.

7. Kim “Geguri” Se-yeon


Geguri is an Overwatch player from South Korea. In the team, he usually plays the role of Off-Tank. Some of the heroes that characterize him are Zarya, D.Va, Roadhog, and Orisa. He joined the Shanghai Dragons – the Overwatch League team that represents China – in February 2018. Together with the Shanghai Dragons, Geguri has won several prestigious tournaments, such as Overwatch League 2020 – Asia Playoffs, Overwatch League – 2020 Regular Season, and Overwatch League 2020 – Countdown Cup . However, he left Shanghai Dragon in October 2020. In total, Geguri managed to get US $ 70.1 thousand.

8. Tina “Tinaraes” Perez


With a total income of US $ 66.2 thousand, Tinaraes is in eighth place. He is a Fortnite player and joined Gen.G in October 2018. At that time, Gen.G also signed a contract with Maddie “Maddiesuun” Mann. Together with Maddiesuun, Tinaraes became the female Fortnite duo in Gen.G. Both of them are the first female Fortnite players to get contracts with big esports teams. Together with Rhux and Pika, Tinarae managed to become the first winner of TwitchCon 2019.

9. Maureen “Alice” Gabriella


If you are a PUBG Mobile player or an esports fan, you must have heard the name Maureen Gabriella aka Alice. Throughout her career, the Bigetron Red Alien player has raised US $ 57.4 thousand, making her the 9th largest earning female esports player. Acting as a Sniper or Support, Alice has indeed won many prestigious competitions with Bigetron, such as PUBG Mobile Pro League – Fall Split 2020: SEA. In PUBG Mobile Global Championship Season 0: League, Alice and Bigetron won second place.

10. Marjorie “Kasumi Chan” Bartell


Marjorie Bartell’s name is known in the esports world after she defeated Sarah Harrison in the Gaming Series Championship, the Dead or Alive tournament. In less than a year, he managed to win over US $ 55,000, making him the highest-grossing Dead or Alive player. He took the name “Kasumi Chan” from one of the characters in the Dead or Alive series.

The rapid development of the esports industry has indeed made campuses and schools involved in this ecosystem including providing scholarships for esports players – even though it has polemics and its relevance as well. Interestingly, according to a study conducted by The Associated Press (AP), the majority of esports scholarship recipients are male.

Male gamers occupied 90.4% of roster positions on the team and 88.5% received scholarships, out of a sample of 27 American public schools surveyed by AP. The difference between these scholarship recipients may indeed be a bit predictable, even though 41% of total gamers in the United States are women (according to the Entertainment Software Association) and there are no physical boundaries that differentiate between women’s and men’s competitions.

“It is sad but not surprising.” Grace Collins, a practitioner in gaming, education, and gender told AP News.
AP actually requested data on players and scholarship recipients from 56 public schools in the US, which are among the 192 participants for the National Association of Collegiate Esports. However, several schools refused to provide data or did not respond.

The number of female gamers who are involved in becoming professional players is in fact very minimal. There may be several reasons why not many female casual gamers are esports athletes. First, women in the gaming and esports industries have an easier and faster alternative to having a career or seeking popularity, namely by exploiting their respective bodies and faces.

Second, from the point of view of male gamers, they may also tend to underestimate women’s abilities and be seen as a sweetener. Third, esports tournaments aimed specifically at women also have difficulty continuing or gaining the same popularity as official esports tournaments where there are almost no female players.

In fact, if we want to be fairer, the struggles of female public figures in the game and esports industry who don’t rely on body exploration are much tougher. Most of the market in the gaming industry itself, which is mostly male, often judges social media celebrities only from their appearance.

Those with attractive looks and bodies can gain popularity faster and easier. On the other hand, those who do not want to explore the body have to fight much harder to reach the same level of popularity. This is what perhaps should be realized and edited to the men who dominate the gaming market.

For that, maybe we need to look further at why the gaming girl trend has increased so rapidly in the last few years. Why is exploration of the body and face a shortcut to gaining popularity? Because what these social media celebrities have to offer (intentionally or not) is an illusion or dream of a dream partner who has the same interests.

The point is like this, if you only talk about looks, celebrities on the big screen or big screen are no less. But most social media users are probably aware that they are at the level of the clouds. Unless you are also a big celebrity, a wealthy businessman, or have a very valuable and rare selling point, celebrities in this class are most likely impossible for you to achieve. Meanwhile, celebrities in the social media class may seem more achievable.

That’s why, usually, social media celebrities who openly claim to have a partner will rapidly decline in popularity; because it shatters the illusions of the fans.

So, for social media users, especially men and singles, believe that social media celebrities also don’t want to be with you if all you do is share, like, retweet, swipe up, or anything else without meaningful interaction and communication. . There is nothing wrong with seeing and assessing a gaming celebrity further than just face and body, such as their ability to play, content creativity, extensive knowledge, or others. Because, after all, the market also determines what kind of content maturity is the new trend in an industry.

Originality is overrated, and that’s why more and more games are being made with remake or remastered versions. If you do not agree with this statement, I invite you to debate with fans of Final Fantasy VII Remake.

For a game company with a long history like Square Enix, remakes and remasters have proven to be effective ways to please many parties; Veteran gamers are happy to be able to touch their favorite game again, young gamers are happy because they can share in the fun of their parents’ idol games, and developers and publishers can reap profits without having to bet on the success or failure of a new IP.

In fact, Square Enix already has plans to release a remake of their other IP. In order to make this happen, they decided to collaborate with Forever Entertainment. The Polish game company is reportedly trusted to develop several game remakes from one IP owned by Square Enix.

As a remake, of course the visual aspects of these games will be completely overhauled while maintaining the gameplay as well as the narrative. But what is of course the question of many people is, what IP is meant? Is it still Final Fantasy? Or even Dragon Quest?

The possibilities are obviously very many, because Square Enix does have a lot of very popular game franchises. I personally would not refuse if the remake were Chrono Trigger and Chrono Cross, or maybe even the Front Mission series. What about Kingdom Hearts? Star Ocean? Drankengard? Lufia? Valkyrie Profile? Parasite Eve?

All of them have the potential to be remade according to modern standards. But unfortunately for now, both Square Enix and Forever Entertainment are still reluctant to reveal the IP in question. Forever Entertainment itself is not a strange name in the world of game remakes. One of their newest and greatest works recently is Panzer Dragoon: Remake which has received very positive response.

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Final Fantasy VII Remake Intergrade

About a year after its release, Final Fantasy VII Remake will finally get a next-gen upgrade on June 10, 2021. The version intended for the PlayStation 5 is called Final Fantasy VII Remake Intergrade, and owners of the original game on PS4 can receive this upgrade for free.

As can be guessed, of course there are improvements in terms of performance and graphics quality in the FF VII Remake Intergrade. Players can later choose between “Graphics Mode” which prioritizes 4K resolution, or “Performance Mode” if it is more concerned with smooth gameplay at 60 fps.

The DualSense controller’s haptic feedback and adaptive trigger will also be integrated, and of course players will find loading times much shorter. But Square Enix is ​​apparently not finished.

Intergrade will later also offer new episodes to play, as well as the return of one of the favorite old plays, namely Yuffie Kisaragi as a playable character in that episode. This Yuffie episode will have to be purchased separately as a paid DLC from the PlayStation Store.

Of course this is very exciting news for fans of FF VII, but Square Enix apparently still has other surprises for them.

Final Fantasy VII The First Soldier

The titles above are the titles of the new battle royale game Square Enix is ​​working on for Android and iOS devices. Battle royale? Yes, you read that right. Honestly, I myself still have trouble digesting the combined concept of two things that should be very contradictory. But apparently that’s what Square Enix did when working on this spin-off game.

Lore, The First Soldier will act as a prequel to FF VII, telling the origin of the elite Soldier troops about three decades before the events that occurred in FF VII. If you look at the trailer, the gameplay of The First Soldier looks like it will combine shooting from a third-person perspective with Final Fantasy-style combat.

Interestingly, The First Soldier will later also insert a number of RPG elements into the battle royale formula that is raised, such as a level system that involves a number of monsters to be exterminated. Apart from the solo mode, The First Soldier will also offer a team mode with three players.

Final Fantasy VII Ever Crisis

Apart from The First Soldier, Square Enix also has another spin-off entitled Final Fantasy VII Ever Crisis which is also intended for mobile devices. Ever Crisis is basically a compilation of all the stories that have been lifted, starting from the original FF VII, Before Crisis, Dirge of Cerberus, Crisis Core, to the Advent Children film, as well as a number of new narrative elements that focus on the origins of Soldier.

Gameplay will be presented per chapter, with combat which of course looks very familiar. Unlike The First Soldier which will be released this year, Ever Crisis is planned to be available next year on Android as well as iOS.

For developers, creativity is the main thing in making games. With good creativity, they can create unique things in their game for gamers to enjoy. There are many ways they do to create uniqueness.

One of them is presenting an easter egg. Even though it has become a common thing, from day to day, the easter eggs served by game creators are getting more and more unique. One of them is to make the creator himself the boss that gamers must fight.

This method is the most fun way to be enjoyed. When are you fighting with the game creator in their game, right? So, which games and creators are doing this? Relax, Gimbot has compiled the complete list. Here is a review of the game creator who is the boss in the game itself!

  1. (Ultra Pride) Edmund McMillen and Florian Himsl

Ultra Pride is the boss that you will face in The Binding of Isaac. Yes, Ultra Pride is the alter ego of the creators of this game, Edmund McMillen and Florian Himsl. Why did they create Ultra Pride? After investigating, it turned out that Ultra Pride was a form of pain and sacrifice when they created the game.

Both McMillen and Himsl suffered and were sacrificed when creating the game. They are very perfectionists, so they want their games to slide as well as possible. Ultra Pride was created as a tribute based on their efforts in developing this game.

Ultra Pride is divided into two, one is McMillen with a larger body size, while Himsl is smaller and floats. Uniquely, this boss can appear randomly at any time.

  1. (Icon of Sin) John Romero

Maybe this is one of the weirdest Easter eggs in game history but it is also the coolest. Yes, in DOOM 2, gamers will face John Romero who is the co-Lead Designer of the DOOM game.

In the game, this boss is called The Icon of Sin and is also the last boss of DOOM 2. Some of its unique games don’t realize that they are fighting against the creators of the game itself. Interestingly, if the audio from this boss is played backwards, the resulting sound will be To Win the Game You Must Kill Me, John Romero.

This means, to finish the game, you have to kill John Romero. Something very unique and legendary in its time!

  1. (Edgar Wright) Edgar Wright

Basically, Edgar Wright was not directly involved in the making of this game. But somehow the developer used the figure of Edgar Wright as one of the enemies he had to fight. Edgar Wright himself is a writer who created the story of Scott Pilgrim.

Maybe that’s the reason for this developer to include the creator of the film. Fighting against it is said to be a very interesting thing to do. Moreover, this one figure is quite challenging to face.

  1. (IGA) Koji Igarashi

Koji Igarashi is one of the most outstanding figures in the gaming industry. What makes it so amazing? It’s clear that Koji Igarashi has an iconic legacy in the gaming industry. Yes, that game is Castlevania: Symphony of the Night which is considered one of the best games in the Castlevania franchise.

Whereas in Bloodstained: Ritual of the Night, Igarashi really contributed a lot. He did not hesitate to overhaul the game’s graphics in order to deal with complaints raised by gamers. Fortunately, this game was a success when it was launched.

Interestingly, Igarashi’s figure appears as one of the bosses here named IGA who can make gamers absurdly upset. IGA is a challenge for hardcore gamers.

  1. (CEO Boss) Yosuke Matsuda and Kenichi Sato

Here they are, creators who are really good to fight in their own game. The reason is, Yosuke Matsuda is present as one of the secret bosses in this game. Interestingly, gamers will be bothered too because Kenichi Sato will also be there.

Yosuke Matsuda himself is a senior from Square Enix while Sato is a senior from the Platinum Games. The cool thing is, after painstakingly defeating the two of you, you can use their face masks in NieR: Automata. Unique!

One question that may still be the question is who was the most popular esports team in 2020? Quoting data from Esports Charts, here are the 3 most popular esports organizations in the world along with the game scene that is the mainstay of each organization.

# 3 – Team Liquid

There are actually many indicators that can be used in determining the popularity of an esports organization. The number of social media followers might be one of them, but in this case the indicator is how interested are the esports fans in watching the team compete using the total watch hours metric.

In third place is Team Liquid with a record of reaching more than 81 million total watch hours. Of the total watch hours, 32.7% came from the Dota 2 scene, 27.1% came from the League of Legends scene, 28.6% from CS: GO, and the rest from various other game branches at 11.8%.

Team Liquid is recorded as having 13 divisions that compete in 13 different game branches. These 13 branches include Free Fire or Super Smash Bros. It’s quite interesting to see how the Dota 2 Team Liquid division has become a division that is widely watched by esports fans. Even though the Dota 2 Team Liquid division is fairly struggling after being left behind by its star roster (Kuroky, Miracle, and friends) in 2019.

Meanwhile the CS: GO and League of Legends divisions are also some of Team Liquid’s strong divisions. CS: GO has the charisma of a Stewie2K and the League of Legends has the charisma of a Doublelift that season. However, the CS: GO division had a bad luck because it had to fast for the title in the 2020 season. Meanwhile, the League of Legends division itself managed to become champion in the league round and was ranked 3rd in the 2020 Summer LCS Playoffs. Unfortunately Team Liquid itself received unsatisfactory results at Worlds 2020 because it did not make it through the group stage.

With more than 81 million total watch hours, 54% of them watched Team Liquid matches which were broadcast in English, 17.7% used Russian, and 12.9% used Portuguese, and 15.4% were the rest.

# 2 – Natus Vincere

Navi recorded over 86 million total watch hours with 71.9% of them coming from the CS: GO division, 27.9% from Dota 2, 2% from Rainbow 6, and 0.3% from other divisions.

CS Division: GO Natus Vincere was indeed at his strongest in the 2020 season. S1mple and friends managed to pocket one of the biggest titles in the CS: GO scene, namely the Intel Extreme Masters XIV. Not only that, the CS: GO Navi division also won the league round and the BLAST Premier: Global Final 2020 tournament as a whole. Because of this achievement, the CS: GO Navi team is now ranked 3rd in the world based on hltv.org.

On the other hand, Dota 2 is another spearhead of the Navi team. After Dendi left in around 2018, Dota 2 Navi’s roster is quite tattered, keeps changing players, and still hasn’t found his best performance. 2020 is also not the best season for Navi with the few titles they have won. However, it seems that remembering the name Navi, who is so entrenched in the Dota 2 scene, makes the team a special favorite in the hearts of Dota esports fans, especially in Russia.

From a total of over 86 million total watch hours, the majority of fans watched Navi’s matches in Russian, which was 43.4%. Then it was followed by 41.3% English-speaking match audience, 7.4% Portuguese-speaking audience, and the remaining 7.8% classified as viewers of other languages ​​combined.

# 1 – G2 Esports

2020 might be considered as the year for G2 Esports. This esports organization from Germany may not always be the champion in 2020. However, G2 Esports has managed to get a name as a strong team in several esports scenes.

G2 Esports managed to record over 92 million total watch hours with the largest proportion of 52.8% coming from League of Legends. Following after, 35.5% came from CS: GO, 4.2% came from Rainbow 6, and from several games the rest was 6.9%.

The League of Legends G2 Esports Division is one of the best in the European scene. This was proven through their efforts which almost wiped out all European LoL esports titles in the 2020 season.

PERKZ, Caps and friends managed to become champions in the league and playoffs of the LEC (European LoL League) Spring, ranked 3rd in the league round and won the LEC Summer 2020 playoffs. G2 Esports also performed well at the Worlds 2020 event yesterday. Being the last hope of West League of Legends esports fans, G2 Esports made it to the semi-finals even though Damwon Gaming ended up losing 1-3.

On the other hand, the CS: GO roster is another division that has attracted the attention of esports fans. Their biggest achievement of the 2020 season was their success in reaching the top of the league stage of BLAST Premier: Spring. Meanwhile, they also made it to the final round of the Intel Extreme Masters, even though they ended up being crushed 0-3 by Navi.

From a total of over 92 million total watch hours, the majority of their match viewers watched English language programs by 57.6%. The rest of the audience came from several languages, ranging from Portuguese 8.3%, Russian 6.3%, Spanish 5.9%, Korean 5.6%, French 4.9%, and the remaining 11.6%.

 

Dota, CS: GO, and League of Legends Are Still in the Top 3 of Global Esports

Besides showing the most popular esports teams, the data also shows the three most popular esports games indirectly. Judging from the games that are in the majority and based on team rankings, you can say that Dota 2 is in third place, CS: GO is in second place, and League of Legends is in first place.

League of Legends, with a league that is consistent and spread across various regions, seems like it is still a giant esports league. Moreover, if we look at the list of the most popular esports teams as a whole, 8 of the 10 teams on the list have a League of Legends division. Navi and OG are the 2 teams that don’t have the League of Legends division on the list. However, the two teams have assets in other branches in the form of a strong roster in CS: GO for the Navi team and the charm of winning The International 2019 for the OG team.

Seeing the game industry which actually grew during the pandemic, it is no wonder that investors are still interested in investing in gaming companies. According to an InvestGame report, throughout 2020, there were 665 investments and Merger & Acquisition agreements throughout 2020. Meanwhile, the total investment value last year reached US $ 33.6 billion.

Investments for Game Companies

Throughout 2020, game developers and publishers received 107 early-stage funding, aka early-stage funding from venture capital. In total, the value of all this funding is US $ 426 million. About 70% of the total funding round is an investment in the pre-seed and seed rounds. Meanwhile, 42 of the total investment is aimed at companies engaged in the mobile game segment, with a total investment value of US $ 123 million.

According to an InvestGame report, most game startups that received early-stage funding last year came from the United States. A total of 40 investment rounds – with a total value of US $ 154 million – are aimed at US-based gaming companies. Meanwhile, in Japan, there are only five funding provided to local startups. Even so, the total investment value in Sakura Country reached US $ 110 million or around 26% of the total investment throughout 2020.

Apart from early-stage investments, InvestGame also tracks data on Late-stage investments in the gaming industry. In total, there will be 48 final stages of funding occurring in 2020, with a total investment value of US $ 2.9 billion. It’s just that, the final stage of investment in the game industry experienced a decline in Q2 2020. However, in Q3 2020, there were several large funds that made the total investment value throughout 2020 skyrocket. One of them is an investment of US $ 1.78 billion received by Epic Games, a developer and publisher from Fortnite. Apart from Epic Games, Roblox also received a large enough investment. In the Series G funding round, Roblox raised US $ 150 million.

During the first six months of 2020, there were 59 Merger & Acquisitions (M&A) transactions with a total value of US $ 3.5 billion. Meanwhile, in the second semester of 2020, two large M&A transactions took place. First, Zynga Inc. spent US $ 2 billion to acquire a casual mobile game developer from Istanbul. Second, the acquisition of Leyou Technologies by Tencent. To acquire the PC and console game developer from Hong Kong, Tencent is willing to spend US $ 1.4 billion. Thanks to the acquisition of Tencent and Zynga, the total valuation of M&A transactions during the second half of 2020 increased by 100% when compared to the first semester.

The fact that the gaming industry continues to grow amid the pandemic makes investors not bothered to invest in gaming companies in 2020. In fact, in the past year, there were 11 game companies that successfully conducted an initial public offering (IPO), with the total investment value reaching US $ 900 million.

In addition, last year, NetEase also managed to raise US $ 2.7 billion by conducting a Secondary Public Offering (SPO). According to Investopedia, SPO is a sale of shares made by a company that has conducted an IPO. Meanwhile, Blizzard Activsion can raise US $ 2 billion by doing a Senior Notes Offering.

In recent years, there have been more and more venture capitals interested in investing in gaming companies. In 2020, there are several venture capitals that will stand out. One of them is BITKRAFT. This venture capital company participates in at least 50% of the funding round in the gaming world, making them the most active venture capitalist in 2020. Regarding investing in gaming companies, Galaxy Interactive is the second most active venture capitalist after BITKRAFT. The third position is filled by Andreessen Horowitz, who leads the Series G funding for Roblox.

Investing in the Esports World

The pandemic is the blessing behind the disaster for the game industry players. However, for esports industry players, the pandemic is a double-edged sword. Indeed, the viewership of esports tournaments in 2020 will increase, but a number of esports competitions have to be postponed or canceled. Even so, venture capitalists are still interested in participating in early stage funding for esports industry players.

In total, there are 59 initial stage investments in 2020, with total investment funds reaching US $ 152 million. Last year, one of the investments in the world of esports that caught people’s attention was the Series A funding round for Guild Esports. At that time, the esports organization owned by David Beckham received an investment of US $ 25.7 million.

Meanwhile, there are 24 final rounds of funding in the esports industry throughout 2020. When compared to the number of funding rounds in the early stages, the amount of investment in the final stage is indeed less. However, from a valuation perspective, the total investment value for the final stage is much larger, reaching US $ 669 million. One investment that was widely reported last year was the Series B funding obtained by VSPN. The esports company from China received US $ 100 million in an investment round led by Tencent.

Throughout 2020, esports players are still quite active in conducting Mergers & Acquisitions (M&A). The proof, there were about 37 M&A transactions last year. The total value of merger and acquisition transactions during the past year reached US $ 500 million. According to InvestGame’s analysis, one of the main reasons companies engaged in the esports sector conduct M&A is to become the majority shareholder and control the companies they acquire. The proof is, in 35 M&A transactions, the acquiring company ended up being the majority shareholder.

For gaming industry players, the corona virus pandemic in 2020 also brings blessings behind the disaster. When compared to 2019, the gaming industry in 2020 grew 12%, according to the Super Data report. In January and February 2020, the game industry growth only reached 6%. After the lockdown came into effect in various countries in March 2020, this figure then rose to 14%.

The gaming industry’s revenue is growing rapidly in North America and Europe. Not surprisingly, around 55% of people in the United States admit that they spent their time during the first phase of lockdown playing games. The reasons why Americans play games range from getting rid of boredom or killing time, as an escape from reality, to socializing.

In 2020, the habit of buying games from gamers will also change. So they often buy games digitally. The reason is, the pandemic has caused many local game shops to close. In addition, physical game shipments – in the form of discs and cartridges – were also delayed due to the pandemic. According to Super Data, around 27% of gamers in the US spend more on digital games. In contrast, about 29% of US gamers spend less on physical games.

 

Free-to-Play Game Industry

The revenue of the digital game industry in 2020 is estimated at US $ 126.5 billion, according to a report from Super Data. Free games aka free-to-play contributed US $ 98.4 billion, around 78%, to the total revenue of the digital game industry last year. Even so, the growth in revenue for free games was only 9%. In comparison, revenue from premium games rose by 28%.

In the free-to-play game segment, mobile still dominates. The proof, revenue from free mobile games reached around US $ 73.8 billion. Meanwhile, free-to-play PC games contributed US $ 22.7 billion and consoles US $ 1.8 billion. From a regional perspective, the free-to-play game segment is growing rapidly in Asia. About 59% of free games revenue comes from this largest continent.

In the list of the 10 most popular free-to-play games, 8 of them are mobile games. Honor of Kings – launched as Arena of Valor globally – became the biggest-grossing free-to-play game last year. Tencent’s game received US $ 2.45 billion in 2020. Meanwhile, the second position is occupied by Peacekeeper Elite, aka PUBG Mobile, with revenues of US $ 2.32 billion. In 2020, League of Legends will be the biggest-grossing non-mobile free game. The game made by Riot Games sits at number six with revenues of US $ 1.75 billion.

In general, mobile games also make a big contribution to the gaming industry. Last year, around 58% of the gaming industry’s total revenue came from the mobile game segment. Not only that, the mobile game industry is still growing. In 2020, the mobile game industry will experience 10% growth from 2019.

Interestingly, mobile gamers in the West and East have different favorite genres. Gamers in North America and Europe prefer to play casual games like Pokemon Go and Candy Crush Saga on mobile platforms. Meanwhile, Asian gamers prefer to play more competitive games, such as Free Fire.

 

Premium Game Industry

Just like the free-to-play game industry, the premium gaming industry will also increase in 2020. Last year, the premium gaming industry was valued at US $ 24.5 billion, up 28% from the previous year. With revenues of US $ 1.9 billion, Call of Duty: Modern Warfare became the premium game that had the largest revenue last year. Meanwhile, FIFA 20 sits in second place with revenues of US $ 1.08 billion and Grand Theft Auto in third place with US $ 911 million.

Super Data said, one of the things that boosted Modern Warfare’s income was the launch of the battle royale mode in March 2020. After a mode called Warzone was launched, the number of Modern Warfare players increased. The reason is because Warzone can be played for free. Even so, some Warzone players still spend money to buy items. Not only that, some of them also ended up buying Modern Warfare.

Of the 10 premium games with the largest revenue in 2020, 4 of which are sports games. This trend arose because many sports competitions had to be postponed or canceled over the past year. Playing sports games, or watching esports sports matches, is one way for gamers to vent their longing for sports competitions in the real world. Based on data from Super Data, around 36% of gamers admit that they play games because they cannot watch cinemas or sports matches.

In 2020, single-player games are also still in demand. The proof, DOOM Eternal is included in the list of 10 games with the biggest income in 2020. The game sold 3 million units at launch, 3 times more than its predecessor.

 

Gaming Content Viewership Increases

The pandemic is not only making people play games more and more, but also watching game content. The number of viewers for game content in 2020 will increase by 18% to 1.2 billion people. Party games that can be played by many people, such as Fall Guys: Ultimate Knockout and Among Us, have become one of the favorite genres among the gaming content audience.

The number of viewers is directly proportional to the income of the gaming content industry. Along with the increase in the number of viewers in 2020, the total revenue of the gaming content industry will also increase. By 2020, the total revenue of the gaming content industry is estimated to reach US $ 9.3 billion. Twitch controls 22% of total gaming content revenue, while YouTube controls 18%. The remaining 60% is controlled by various other game streaming platforms, such as Facebook Gaming and DouYu and Huya from China.

Even though the audience for gaming content grew over the past year, Microsoft’s streaming platform Mixer has had to stop operating. The closure of Mixer means a number of popular streamers – such as Tyler “Ninja” Blevins and Michael “Shroud” Grzesiek – are back to stream on Twitch. Meanwhile, in China, the two biggest streaming game platforms, Huya and DouYu, agreed to merge.

 

Augmented Reality and Virtual Reality Game Industry

Unfortunately, in 2020, VR headset shipments have actually decreased by 15%. This happened due to a pandemic that choked up the supply of VR headsets. In addition, the premium mobile VR segment – including Samsung Gear VR and Google Daydream – is also considered dead. Samsung revealed, they will turn off their VR services as of September 2020. While Google admits, they will stop providing updates for Daydream. It didn’t stop there, PlayStation VR sales also fell because no new content was released.

The good news is that total VR headset sales are up 19% thanks to the Oculus Quest 2. In addition, people who already have VR headsets spent more time using the headset in the last year. Meanwhile, VR game revenue will also increase 25% in 2020. The launch of Half-Life Alyx is the main factor that makes VR game revenue increase. The PC game sold 1.9 million unique ones within 6 months of launch.

Thanks to the pandemic, the gaming industry’s income will increase in 2020. This trend is expected to continue over the next year. Unfortunately, the pandemic has also caused problems for some players in the gaming industry, such as Sony and Microsoft, who recently launched their new consoles. The pandemic is making it difficult for both companies to meet consumer demand for the PlayStation 5 and Xbox Series X. By 2021, this problem is likely to persist.

The following are trends in the gaming world in 2021.

  1. Gaming Industry Revenue Will Continue To Increase

It is undeniable that the corona virus pandemic is benefiting game creators. Lockdown keeps a lot of people playing the game longer, which means, they are willing to spend more money for the game. Newzoo estimates, this trend will still persist even after the pandemic is over. It’s just that the game industry’s growth rate in 2021 is not expected to be as fast as growth in 2020.

Mobile is the gaming platform that gets the most profit. When compared to PCs and consoles, mobile is indeed the platform with the lowest barrier-to-entry. So, it’s no wonder that the number of mobile game players is far more than PC or console players. It’s just that mobile gamers are the easy-to-come, easy-to-go type. In 2021, one of the challenges that mobile game developers will face is retaining the new players they got this year.

  1. Limited supply of PlayStation 5 and Xbox Series X

The pandemic may benefit game developers and publishers, however, the pandemic also causes problems for console manufacturers, such as Sony and Microsoft. Both companies are determined to launch new consoles in 2020. Despite the success of the launch, both Sony and Microsoft have struggled to keep up with consumer demand. And this trend will carry over to early 2021. Sony and Microsoft will need time to ramp up production of their new consoles so that they can meet the high demand of consumers.

Next year, another problem that will arise in the gaming industry is the delay in a number of AAA game launches. The reason is, the developers have difficulty adjusting their work rhythm with the changes that have emerged during the pandemic.

The good news is that a number of games that are eagerly awaited, such as Horizon Forbidden West, will be able to be played on new consoles and old consoles, namely PlayStation 4 and Xbox One. When combined, the number of PS4 and Xbox One users reaches more than 200 million people. And the owners of the PS5 and Xbox One are still active for playing and shopping. All of this will drive the console gaming industry’s revenue next year. Another thing that will increase the revenue of the game console industry is the existence of free-to-play games, which have a steady source of income from in-game purchases.

  1. Cloud Gaming will be increasingly popular

2020 is an important year for the cloud gaming industry. This year, several cloud gaming service providers – such as Amazon, Google, Microsoft, and Tencent – launched their services. Not only that, there are gaming platforms that can be accessed via iOS, such as Stadia which has a Safari-based application. Meanwhile, Microsoft will launch the xCloud application on PC and iOS in the spring of next year. Xbox boss, Phil Spencer also revealed that the application will be used on smart TVs.

In 2020, the number of cloud gaming users will also continue to increase thanks to the lockdown. In addition, throughout 2020, more and more developers are using cloud gaming to demonstrate their games. For example, Ubisoft which exhibited Immortals Fenyx Rising through Stadia. Looking ahead, it seems that this trend will continue.

Thanks to the growing popularity of cloud gaming, cloud gaming industry revenue is expected to reach US $ 1 billion for the first time in 2021. In addition, the number of consumers that cloud gaming providers can target is also expected to increase.

  1. The Development of Game Trends as a Hangout Place

The game is now also a virtual place for players to gather. This trend has been around for more than 10 years. However, the lockdown made this trend even more popular. In the next few years, this trend will have a major impact on the gaming industry.

Along with the development of technology, game graphics have also become more realistic. Not only that, the game world can now also be used as a virtual place to hold various activities, from music concerts to fashion shows. One musician who has ever done virtual concerts is Travis Scott. The concert which was held at Fortnite was attended by 12 million people. While his videos on YouTube have been watched more than 140 million times. To appear on Fortnite, Scott was paid approximately US $ 20 million.

Games are not only used by musicians or celebrities. In fact, lots of people are holding weddings, graduation parties, or even virtual funerals at Animal Crossing this year. This trend will encourage non-gamers to join the game, which will make it easier for publishers to acquire new players.

  1. The Game Industry Will Be More Inclusive

Toxic culture is a problem in the game industry. However, going forward, the game industry players seem to be getting serious in dealing with this problem. Recently, Sony, Nintendo, and Microsoft announced their cooperation in dealing with the problem of toxic culture in the gaming world. Apart from that, Riot is also preparing steps to minimize toxic players in Valorant when they have just launched the game.

In addition, in 2021, developers will also care more about people with disabilities. This year, there are a number of games made to be friendly to people with disabilities, such as The Last of Us Part 2, Apex Legends, and Tell Me Why. In the next year, this trend will continue.